Vista Icon Guidelines - App Icons
Tuesday, March 20th, 2007In my previous post I shared my thoughts on the new Vista guidelines for toolbar icons. Now it’s time for application icons.
In case you did not read the previous blog post, Microsoft have finally published the long-awaited Windows Vista Icon Development Guidelines. Of course, we all knew that Vista introduced a large 256×256 32-bit png image format to the icon file, and it was evident that Vista icons had a more realistic, but less-saturated appearance, but what else can we learn?
Well, firstly, it might seem that Microsoft is placing impossible demands on the poor designer: “…icons should look better than photorealistic” (my emphasis). Don’t panic - what they mean is icons should go beyond the illustrative (some might say “cartoonish”) look of XP - they should be realistic representations of objects. The implication is that a photorealistic icon might not have the clarity of one where all the relevant details have been considered carefully.
Perspective is slightly more relaxed compared to XP - there is still the above-right viewpoint, but it is not as strict as the isometric grid that was defined for XP (and which most of us ignored!). Natural perspective with vanishing points is used and it is permissible to show real-world 2-D objects such as documents, pictures, clocks, and calendars face-on. Shadows are now cast naturally as if the object was in its own environment - the old XP drop-shadows are only used for flat objects.
It is suggested that the 16×16 versions of 3-D icons should be drawn in 2-D, which I definitely approve of.
Gone is the XP palette; we are free to choose whatever colours we like as long as they are not too saturated. 4-bit (16 colour VGA) is part of the icon specification - I thought that might have been dropped by now.
All-in-all, not many surprises. Just as well - I’ve been making Vista app icons for long enough!